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As such, there’s not much room for scripted narratives in Stellaris. Like most other 4X games, there is no overarching story in Stellaris, indeed most of the NPC (non-player character) civilisations are randomly generated, in addition to the map. Source.įor the purposes of examining this, I’ll use my recent playthrough of Stellaris, a complex 4X game centred around controlling a galactic civilisation. A typical randomly generated galaxy in Stellaris complete with empires. Emergent storytelling, for the purpose of this article, refers to narratives and stories that, instead of being an intentional scripted effort, rather arise from the viewer’s interpretation of unscripted and spontaneous events that take place within the game. Notably, this opens the door for a form of storytelling that you can’t really get in any other mainstream media, the art of emergent storytelling. Sure, Mario needs to save Peach from Bowser, but if the player doesn’t move Mario then he’s not going anywhere. Video games have a rather unique position in the field of storytelling, largely because any good game relies on player agency for the story to unfold.
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